
These figures often unlock new mythic units like sphinxes or manticores and new god powers like plagues or resource boons. As you gather your resources, marshal armies and begin developing technology, minor gods will also become available. They all have significant effects on how you can play and tend to highlight one of the core strengths of your chosen race. After selecting your civilisation, you'll also have three choices for a "Major God". The draw here, as the title suggests, is the mythology of these four ancient societies. The Norse, for example, are basically Vikings their soldiers are their backbone and, unlike other races, which use civilian units to build up new bases, the Norse rely on their axe-and-hammer-wielding warriors.Ī selection of races that each have a unique set of tactical considerations is far from unique, however.


Each race has a radically different play-style, informed mostly by that culture's real-world mythology. In Age of Mythology, you'll begin play as one of four ancient civilizations: the Greeks, the Norse, the Egyptians or the (fictional) Atlanteans. While Age of Mythology was definitely a huge step away from the series' formula, with only a few exceptions that distinction is more tonal than anything else. Strategy tropes like resource gathering, base construction and unit management are all here in force. A little over a decade later, in this Steam reissue, Age of Mythology retains much of its whimsy - but it's also clearly a relic of a bygone era. A few years later, Age of Mythology messed with the clean balance, historical detail and polish of its predecessors it was rougher, more aggressive and more playful all at once. From that point on, I was hooked on the series. After one particularly great night, I traded an old sound card I had for a copy of Age of Empires 2 and its expansion.

As pre-teens, my friends and I tried to get together for LAN parties as often as possible.

Age of Empires 2 was one of my very first experiences with the real-time strategy genre.
